LIGHT
4Cyberse Wizard
ATK:
1800
DEF:
800
View:
4797
Once per turn: You can target 1 Attack Position opponent's monster; change it to Defense Position, and if you do, for the rest of this turn, your monsters cannot attack, except to attack that monster, and if your Cyberse monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.
Cyberse Wizard — Power Evaluation
Final Score: 57 ± 6 · Confidence: Medium
- Intrinsic: 57.6 · Deck: 57.3 · Meta: provisional
- Primary role: Board breaker · Secondary: Material body
Why it scores here
Cyberse Wizard is a generic Level 4 LIGHT Cyberse body, so its score comes from being a clean material and from running in many homes, not from its 1800 ATK. Its effect is a once-per-turn battle-phase switch to Defense Position with an attack restriction and piercing for Cyberse attackers. That is situational board manipulation, not a board-building engine, so combo conversion stays low because the evidence has no recorded boards. The 70-deck presence confirms accessibility and cheap slotting, not strength, so the score stays in the middle of the range.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 55 | Live in 70 of 70 sampled decks across 20 archetypes, but no combo starter or search data exists to show how it is reached (observed, inferred). |
| Combo & Conversion | 30 | The text only switches an opponent monster to Defense and adds attack limits; it builds no board, and there are zero recorded combo appearances (inferred). |
| Resource Economy | 45 | The body neither draws nor refuels and is not a card-advantage piece; it is roughly even on cards (inferred). |
| Effect & Interaction | 50 | Soft, once-per-turn battle-phase disruption that does not negate or remove anything (verified). |
| Material Utility | 75 | A Level 4 LIGHT Cyberse body fits Cyberse-compatible Link and Rank 4 summons, and its material value does not depend on its effect (verified, inferred). |
| Resilience & Flexibility | 45 | A single once-per-turn effect that generic negation can stop, with no redundancy beyond 1 to 3 copies per deck (inferred). |
| Deck-Building Efficiency | 80 | Costs one main-deck slot with no garnets or locks, and 1 to 3 copies are fine (observed, verified). |
Calculation
Weight profile: 0.7 Board breaker + 0.3 Material body (secondary). Intrinsic ≈ 57.6, Deck ≈ 57.3, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Clean Level 4 LIGHT Cyberse material body that still converts when its effect is negated (verified, inferred)
- Appears in 70 sampled decks across 20 archetypes, so it is a practical staple (observed)
- Cheap to run: one slot, 1 to 3 copies, no garnets (observed)
Weaknesses
- Effect is once per turn and only works in the Battle Phase (verified)
- No recorded combo boards, so its board-building value is unmeasured (verified)
- Effect only helps Cyberse attackers for piercing, which limits its use outside Cyberse builds (verified)
Counters / choke points
- Negating its activated effect with generic effect-negation (inferred from text; no named counter in evidence)
Best use
Board breaker and Cyberse material body. Decks: @Ignister, Maliss, Cynet, Code Talker.
Evidence & gaps
- Verified: Level 4, LIGHT, Cyberse, 1800/800 Effect Monster with a once-per-turn Battle Phase switch to Defense and piercing for Cyberse attackers
- Observed: Appears in 70 of 70 sampled decks, 72.9% in gameplay type 7, average 1.33 copies per deck; Top partners: Backup Secretary in 81.4% of decks
- Inferred: Effect is a situational board-breaker rather than a board-building engine; Material conversion holds even when the effect is negated
- Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no banlist token, assumed 3 copies (unlimited) no usage statistics (StatisticsCard), so archetype inclusion % is inferred from the deck sample only no rulings data for the Attack restriction and piercing interaction






