Cyberse Wizard
LIGHT 4

Cyberse Wizard

  • ATK:
  • 1800

  • DEF:
  • 800

  • View:
  • 4797




Once per turn: You can target 1 Attack Position opponent's monster; change it to Defense Position, and if you do, for the rest of this turn, your monsters cannot attack, except to attack that monster, and if your Cyberse monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.




 
 
AI Power Analysis
Board breakerConfidence: MediumEvaluated Oct 8, 2026
57± 6/ 100
Power Score
Intrinsic 58
Deck 57

Cyberse Wizard — Power Evaluation

Final Score: 57 ± 6 · Confidence: Medium

  • Intrinsic: 57.6 · Deck: 57.3 · Meta: provisional
  • Primary role: Board breaker · Secondary: Material body

Why it scores here

Cyberse Wizard is a generic Level 4 LIGHT Cyberse body, so its score comes from being a clean material and from running in many homes, not from its 1800 ATK. Its effect is a once-per-turn battle-phase switch to Defense Position with an attack restriction and piercing for Cyberse attackers. That is situational board manipulation, not a board-building engine, so combo conversion stays low because the evidence has no recorded boards. The 70-deck presence confirms accessibility and cheap slotting, not strength, so the score stays in the middle of the range.

Axis scores

Axis Score Evidence
Accessibility 55 Live in 70 of 70 sampled decks across 20 archetypes, but no combo starter or search data exists to show how it is reached (observed, inferred).
Combo & Conversion 30 The text only switches an opponent monster to Defense and adds attack limits; it builds no board, and there are zero recorded combo appearances (inferred).
Resource Economy 45 The body neither draws nor refuels and is not a card-advantage piece; it is roughly even on cards (inferred).
Effect & Interaction 50 Soft, once-per-turn battle-phase disruption that does not negate or remove anything (verified).
Material Utility 75 A Level 4 LIGHT Cyberse body fits Cyberse-compatible Link and Rank 4 summons, and its material value does not depend on its effect (verified, inferred).
Resilience & Flexibility 45 A single once-per-turn effect that generic negation can stop, with no redundancy beyond 1 to 3 copies per deck (inferred).
Deck-Building Efficiency 80 Costs one main-deck slot with no garnets or locks, and 1 to 3 copies are fine (observed, verified).

Calculation

Weight profile: 0.7 Board breaker + 0.3 Material body (secondary). Intrinsic ≈ 57.6, Deck ≈ 57.3, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Clean Level 4 LIGHT Cyberse material body that still converts when its effect is negated (verified, inferred)
  • Appears in 70 sampled decks across 20 archetypes, so it is a practical staple (observed)
  • Cheap to run: one slot, 1 to 3 copies, no garnets (observed)

Weaknesses

  • Effect is once per turn and only works in the Battle Phase (verified)
  • No recorded combo boards, so its board-building value is unmeasured (verified)
  • Effect only helps Cyberse attackers for piercing, which limits its use outside Cyberse builds (verified)

Counters / choke points

  • Negating its activated effect with generic effect-negation (inferred from text; no named counter in evidence)

Best use

Board breaker and Cyberse material body. Decks: @Ignister, Maliss, Cynet, Code Talker.

Evidence & gaps

  • Verified: Level 4, LIGHT, Cyberse, 1800/800 Effect Monster with a once-per-turn Battle Phase switch to Defense and piercing for Cyberse attackers
  • Observed: Appears in 70 of 70 sampled decks, 72.9% in gameplay type 7, average 1.33 copies per deck; Top partners: Backup Secretary in 81.4% of decks
  • Inferred: Effect is a situational board-breaker rather than a board-building engine; Material conversion holds even when the effect is negated
  • Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no banlist token, assumed 3 copies (unlimited) no usage statistics (StatisticsCard), so archetype inclusion % is inferred from the deck sample only no rulings data for the Attack restriction and piercing interaction











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